TEXAS
HOLD'EM
"It's
just a version of 7-Card Stud," he said as the newcomer asked
what game they were playing. "You know how to play Stud so
come on in and play a few hands."
Texas Hold'em is a
faster, more deceptive game than Stud and even at the lower limits
($1-4 for example) a pot can grow to monstrous proportions (three
raises allowed, unlimited raises when only two players remain)
with only two cards in each player's hand.
Let's expand on
that raise scenario before going into the basics of the Texas
Hold'em. Suppose there are 10 players in the game. The first hand
already has $3 in the form of blinds in the pot. The dealer gives
everyone two cards. The first player bets $4 right away because
he's holding a pair of aces (the very best starting hand).
The next player,
with an Ace-king suited, raises, making it $8 to play. ($15 in the
pot). The third player, looking at a pair of queens, bumps the bet
another $4 ($23), and players four through eight call. ($12 each
or $60 total). Then, since only three raises are allowed in
multi-way action, players one through three call. You add it up.
This won't happen everywhere, every time, but if you're in a game
with a bunch of gamblers, it does happen often.
Now, back to the
basics. (Note: All examples refer to a low-limit game, $1-3
limit.)
PLAYING THE GAME
In Hold'em, the first two cards for each player are dealt face
down. To make sure something happens each deal, the casino uses a
"dealer button." At the beginning of the game, the
dealer gives each player a card face up. The highest card becomes
the faux dealer. The person next to the dealer becomes what is
known as the "little blind." He must put one small bet
($1) in front of him.
The next person
becomes the "big blind." She must put twice the amount
in front of her ($2). This happens before any cards come out of
the dealer's hands.
After the blinds
are on the table, the dealer gives everyone two cards, one at a
time, starting with the poor soul who had to put in the little
blind. Once this is a done deal, the first round of betting
begins. Since two people are already in action, the person next to
the big blind must decide whether to fold, to call (bet as much as
the big blind) or raise (which has to be equivalent to the big
blind). Each subsequent player has the same options -- plus the
option of re-raising.
When the betting
comes back to the little blind, that player must either match
whatever wagering has taken place, fold or re-raise. And finally,
the big blind has the option of calling any raises, raising
herself, or, if no one has raised, "rapping pat"
(tapping the table lightly to signify that she's not going to
raise.)
After the first
round of betting, the dealer turns three cards over in the middle
of the table. This is known as the "flop," and these
cards belong to everyone involved in the hand (community cards).
Now it's time to take a look at your hole cards and compare them
to the flop to see if anything good as turned up. While you had to
make a big decision in the beginning (whether to fold, call or
raise your two starting cards), you now have to make an ever
bigger decision and it's the same one. (Hint: Once you've
played enough Hold'em to be comfortable at the table, don't look
at your hole cards immediately. Watch the faces and actions of the
other players who are looking at their cards. You can often pick
up signals -- known as "tells" -- which can give you
information about what they have. Also, by not looking at your
cards immediately, you won't reveal anything about your hand to
others at the table.)
In Hold'em, the
first two cards are broken down into four categories to help you
decide whether or not to play. The categories are subdivided into
cards to in early position, in middle and late position, in late
position only and cards not to play no matter where you are in
relationship to the dealer.
Each category is
also broken down into suited and unsuited hands. For example,
ace-king suited is an "always play" hand while ace-9 is
a late-position play only -- and then the decision to play depends
on what kind of action has happened before the betting came around
to you.
Notice if you will
the use of the word "position." This is clearly a very
important word, because it determines whether or not you will
play, what you will play, and how you will play it. Position
refers to the place you are occupying in relationship to the
blinds.
For example, if you
are the first, second or third player to act after the big blind,
you are in early position. If you are fourth, fifth or sixth from
the big blind, you are in middle position. If you are seventh,
eighth, ninth, or are one of the blinds, you are said to be in
late position.
Here are some
questions to ask yourself when deciding whether or not a bet is
warranted.
How many players
have already acted and what did they do? (This serves as a
reminder of the strength or weakness of your position, indicates
whether or not you should play a marginal hand, and also indicates
how you should play the hand you hold.)
If I call (or raise)
now, what are the chances that X number of players remaining will
call or raise? Do I want players to fold because I have a marginal
hand and I want to get rid of as many players as possible? Do I
want to keep players in because I have a monster hand and I want
to get as much money in the pot as possible?
If I bet (or call or
raise now), will I still want to call another raise or two should
they occur?
Position, while one
of the most important concepts in Hold'em, is also one of the most
difficult for some people to master. When you have a pair of
queens and you see another queen on the board, you might be
tempted to bet the hand strongly all the way to the
"river" (seventh card).
However, what if
that queen is a heart and the jack of hearts and ace of hearts are
also showing in the community cards. You now have to think about a
royal flush, a pair of aces, any flush, any trip jacks or aces, as
well as what potential hands might come on the next two cards.
If you're in late
position, you get lots of information again because of previous
bettors. But in early position, you must proceed with caution lest
you get caught up in the feverish action of better hands.
OK, we've gone
through the first two cards and the flop. What's next? After all
betting action on the flop is completed, the dealer turns another
card face up and positions it to the right of the third card in
the flop. This card is called the "turn." Now it's time
to bet again.
The turn card can
be even more critical than the flop, because now everybody has a
complete five-card hand and an extra card that can make their
hands stronger or weaker. So study the "board" (the name
given to the community cards) carefully before proceeding. It's
often said that more money is lost on the turn than on any other
card in Hold'em.
Finally, the dealer
puts out a fifth card (the "river") and after a final
round of betting, the hand is over.
In Hold'em, as in
Stud, you are to use five cards out of seven to make a poker hand.
The difference here is that you are sharing five cards with the
rest of the players in the game. So, if you have a queen and a
five and there is a queen and two kings on the board, you now have
queens and kings. However, if the guy next to you has a king, he
has three kings and he beats you.
The winner of any
Hold'em pot is determined by the best five-card hand, although
much of the time, the best hand doesn't win because furious
betting action chases players out of the action.
TEXAS
HOLD'EM WINNING SYSTEMS
A good way to
practice Hold'em is to deal two hole cards and a flop. Don't look at
the down cards. Look, instead, at your flop and figure out what the
very best possible hand could be. Now look at your cards and think
about where they stand in relation to the best hand.
After you become
proficient in recognizing potential hands from the flop, pretend you
are in early, then middle, then late position and deal again. Now
decide what you would do in any of those situations in relation to
the strength of your hand.
Once you've mastered
the basics of Hold'em, you're ready to move into more subtle moves
-- particularly bluffing. Much money is won (and lost) through
bluffing and most players bluff when they are in late position.
(again note the importance of position).
If you never bluff in
Hold'em, even at the low limits, you will probably never win any
significant amount of money. But, to bluff successfully, you must
have a basic understanding of odds, particularly pot odds in
relation to your odds of winning. If you don't have a full grasp of
odds and probabilities, here are some general guidelines for
bluffing.
Bluff if the pot is
big and you haven't made your hand by the time the last card comes
in -- especially if you are up against only one player who has
checked to you. The reasoning here is that your opponent probably
had a drawing hand that didn't materialize. He might have a small
pair, even a big pair, but be unwilling to call another bet because
he doesn't think he's strong enough to invest any more money. In the
meantime, if you have a losing hand and check as well, you're most
likely going to lose.
A bluffing wager
might drive your opponent out, in which case you earn good money.
Even if your opponent calls and you lose, you lose only one extra
wager. (Say the pot is $160 and the last bet costs you $8. You can
bluff in this situation 20 times, win just one and not lose money.
Win two and you make money.)
Bluff against good
players. Good players are more likely to fold drawing hands or weak
hands.
Bluff often against
players who merely check and call. These players can be intimidated
easily. They might have drawing hands, weak hands, even strong
hands, but they have no inner strength. They're afraid of losing or
looking bad at showdown time. You can start bluffing them from the
flop to the river and count on them to fold more often than not when
the last bet is made.
Bluff when the flop
doesn't show strength. A ragged flop such as two-six-eight probably
won't make anyone whoop for joy (unless they're all suited and
somebody has two of the same suit in his hand, particularly with an
Ace or king). If you have an eight, a six, or even a high card, you
can try bluffing and getting as many (possibly all) players out as
quickly as possible.
In the article about
basic casino poker, we mentioned that the buy-in for low-limit poker
is generally $20. Truly, this is not enough to play Hold'em because
the game can accommodate 10 or 11 players. To be assured of getting
enough action in low-limit Hold'em, you should be willing to invest
about $100 per session.
You don't want to be
all-in very often because you will lose the opportunity to take
advantage of strong hands. If you intend to play only once or twice
a year, you can adjust the amount you are willing to invest in any
particular session.
If you like the game
(and few players don't), invest in a book or two to help expand your
knowledge particularly on starting hands and odds. It might take
100 actual playing sessions to get the table experience you need
before you start winning regularly.
Above all, don't be
intimidated by other players in your game.
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